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P07 — One-dimensional dynamic programming

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What is inside

  • 1. Why this matters, and why you should not over-invest
  • 2. How to recognise one
  • 3. The three-step method
  • 4. Base cases are where marks are lost
  • 5. The fallback that scores
  • 6. The template
  • 7. Worked problems
  • 8. Complexity
  • 9. Traps checklist
  • 10. Practice — 13 problems