P07 — One-dimensional dynamic programming
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What is inside
- 1. Why this matters, and why you should not over-invest
- 2. How to recognise one
- 3. The three-step method
- 4. Base cases are where marks are lost
- 5. The fallback that scores
- 6. The template
- 7. Worked problems
- 8. Complexity
- 9. Traps checklist
- 10. Practice — 13 problems