DriveReady

Accenture Assessment #1 — Behavioural + Cognitive

Practice software for the gamified round. Three playable games, a full 40-minute rehearsal, and the evidence trail behind every number in them.

Start here → games/00-battery.html for a full run, or games/G1-bubble-arithmetic.html for the game that matters most. Double-click either; there is no server and no install.


The 30-second version

The round 40 minutes. ~54 behavioural statements (~20 min), then three games (~20 min)
What eliminates The games. 3–4 people at one candidate's test centre were cut after this round
The only number with evidence behind it 20 of 25 on the bubble game — two independent candidates
The three games Bubble arithmetic · arrow-tile pathfinding · keys & doors with invisible walls
Is there a memory game? No separate one. The "memory game" a candidate reported is the keys-and-doors board — remembering which doors are locked is the memory test
Platform Mercer Mettl, Secure Exam Browser 1.6.8. It counts navigation away from the window

Play

File What it is Exam-mode parameters
games/00-battery.html The full 40 minutes, once, in order. Behavioural half, then all three games, then one report 54 statements / 20 min, then the three below
games/G1-bubble-arithmetic.html Three bubbles, click them smallest result to largest. Build your score here first 25 questions × 15 s, decimals on
games/G2-shortest-path.html One-way arrow tiles. Rotate, swap and place them to route the rocket to Earth 8×8, 4:00
games/G3-key-collection.html Collect every key, reach the exit, through walls you cannot see 10×10, 3 keys, 4:00

Every game has Exam mode (locked to the reported real parameters) and Practice mode (difficulty ramp, every rule exposed as a toggle). Each keeps your last 10 sessions and shows the trend. Each opens with a panel saying exactly which of its rules are reported and which are reconstructed.


Read

File What it is When
99-TRAINING-PLAN.md 14-day spaced schedule, rising daily targets, and the stop rule Before you start playing
behavioural/PERSONALITY-STRATEGY.md The other half of the round. Two pages, deliberately Once, the night before

The evidence trail

Read these if you want to challenge anything above. Every number in the games traces to one of them.

File What it holds
research/00-game-inventory.md Every local source, side by side, and what none of them says
research/01-mechanics-spec.md The build contract. Every rule tagged [REPORTED] or [RECONSTRUCTED], with its source
research/02-online-research-log.md All 54 network operations, including the ones that found nothing, plus the claims examined and discarded
research/03-game-roster.md How the roster conflict was resolved, the conflict table, and the three disagreements still standing
research/04-qa-report.md What QA found and fixed, including my own mistakes
data/reviews-online.csv 18 online sources, REV-101–REV-118, each dated and credibility-rated
data/build-plan.md The ranked build list and the evidence-coverage table
PROGRESS.md Phase-by-phase record of how this was built
_backlog/PARKED.md Findings about other rounds that surfaced here

Code

Path What
engine/ Shared modules — seeded RNG, timer, scoring, storage, results screen, battery state, stylesheet. One implementation, so a fix lands in every game
behavioural/items.json · items.js The 54 behavioural statements (27 traits × forward/reverse). Original wording — nothing copied from any real inventory
verify_games.py The test harness. Drives every game in real Chrome

Everything is a plain file. No build step, no npm, no server. Games load engine/*.js as classic scripts, which works from file:// — so keep the folder structure as it is.

To re-run the tests

python3 verify_games.py

It drives all four pages in real Google Chrome: full sessions, deliberate wrong answers, deliberate timeouts, perfect runs, mid-session refreshes. Every claim has a negative control, and the generated arithmetic and both path optima are re-derived independently in Python and compared against what the games score you on.


Three things to be honest about

  1. No photograph of any of these game screens exists — not locally, not online. Every screen here is designed from candidate descriptions and coaching reconstructions. The mechanics are well sourced; the look is mine.
  2. Nobody has ever stated what a wrong answer costs. Across 54 network operations, no candidate, coach or vendor says. Every scoring rule in these games is reconstructed, labelled as such in-page, and toggleable.
  3. The newest first-hand account describes the batch-2026 sitting. The target is batch 2027. The roster is well evidenced for Oct 2025 – Sep 2026 and nothing guarantees it is unchanged. The games train transferable skills for exactly that reason.